Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closego | The animated game object. |
time | The time to sample an animation. |
Samples an animation at a given time for any animated properties.
It is recommended to use the Animation interface instead for performance reasons.
This will sample animation
at the given time
.
Any component properties that are animated in the clip will be replaced with the sampled value.
Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or
based on some special input.
See Also: Animation.