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Animation.this[string]

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public AnimationState this[string];

Description

Returns the animation state named name.

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public Animation anim;

void Start() { // Get the walk animation state and set its speed anim["walk"].speed = 2.0f;

// Get the run animation state and set its weight anim["run"].weight = 0.5f; } }