Version: 2022.1
LanguageEnglish
  • C#

NativeArray<T0>.Dispose

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Dispose();

Description

Disposes the NativeArray.

This methods disposes the memory owned by the NativeArray. The behaviour of this methods depends on the allocation strategy used when creating it (see: Allocator).


Declaration

public Unity.Jobs.JobHandle Dispose(Unity.Jobs.JobHandle inputDeps);

Parameters

inputDeps The dependency for the new job.

Returns

JobHandle The handle of the new job. The job depends upon `inputDeps` and releases all resources (memory and safety handles) of this NativeArray.

Description

Disposes the NativeArray.

Creates and schedules a job that releases all resources (memory and safety handles) of this NativeArray.