Version: 2022.1
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NativeArray<T0> Constructor

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Declaration

public NativeArray<T0>(T[] array, Unity.Collections.Allocator allocator);

Parameters

array An array to copy the data from.
allocator The allocation strategy used for the data.

Description

Creates a new NativeArray from an existing array of elements.


Declaration

public NativeArray<T0>(NativeArray<T> array, Unity.Collections.Allocator allocator);

Parameters

array NativeArray to copy the data from.
allocator The allocation strategy used for the data.

Description

Creates a new NativeArray from an existing NativeArray.


Declaration

public NativeArray<T0>(int length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options);

Parameters

length Number of elements to be allocated.
allocator The allocation strategy used for the data.
options Options to control the behaviour of the NativeArray.

Description

Creates a new NativeArray allocating enough memory to fit the provided amount of elements.