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TerrainPaintUtility.SetupTerrainToolMaterialProperties

Declaration

public static void SetupTerrainToolMaterialProperties(TerrainTools.PaintContext paintContext, ref TerrainTools.BrushTransform brushXform, Material material);

Parameters

paintContext PaintContext describing the area we are editing, and the terrain space.
brushXform BrushTransform from terrain space to Brush UVs.
material Material to populate with transform properties.

Description

Sets up all of the material properties used by functions in TerrainTool.cginc.

TerrainTool.cginc contains useful transforms for terrain tool shader; this function fills out the material properties necessary for those transforms to work properly.