Version: 2022.1
LanguageEnglish
  • C#

ShaderUtil.GetPassKeywords(Shader,Rendering.PassIdentifier)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

s The shader the Pass belongs to.
passIdentifier The identifier of a Pass within the given shader.

Returns

void Returns an array of LocalKeywords that are valid for the Pass you identify. If the PassIdentifier you use is invalid, this function returns an empty array and Unity displays an error in the Console window.

Description

Gets the local shader keywords that are valid for a Pass within a particular shader.

See Also: Pass.


Parameters

s The shader the Pass belongs to.
passIdentifier The identifier of a Pass within the given shader.
shaderType The shader stage of the given Pass.

Returns

void Returns an array of LocalKeywords that are valid for the given shader stage of the Pass you identify. If the PassIdentifier you use is invalid, this function returns an empty array and Unity displays an error in the Console window. If the shader stage doesn't exist in the pass, this function returns an empty array.

Description

Gets the local shader keywords that are valid for a specified shader stage of a Pass within a particular shader.

See Also: Pass, ShaderType.