Version: 2022.1
LanguageEnglish
  • C#

ShaderUtil.CompilePass

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void CompilePass(Material material, int pass, bool forceSync);

Parameters

material Target Material.
pass Index of the target Shader pass.
forceSync Forces the script execution to wait until the compilation has finished. Optional.

Description

Request the Editor to compile the Shader Variant needed for the specific pass of the given Material.