Version: 2022.1
LanguageEnglish
  • C#

ScriptableSingleton<T0>.Save

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

protected void Save(bool saveAsText);

Parameters

saveAsText If true then the file is saved as text, if false it is saved as binary.

Description

Saves the current state of the ScriptableSingleton.

Call this function whenever you want to save the current state of the ScriptableSingleton to the HDD for persistence. If you call this function and your class has no FilePathAttribute, then saving has no effect.
See Also: GetFilePath.