Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close32-bit float number.
This format matches the float
data type in C# and other programming languages, and is default data type for most MeshAttributes.
See Also: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.