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ClosekeywordName | The name of the keyword. |
Initializes a new instance of the ShaderKeyword class from a shader global keyword name.
If you call this function and a keyword with the name you pass in does not exist, Unity creates one with that name. To get all the global keywords that already exist, use Shader.globalKeywords.
See Also: IPreprocessShaders.OnProcessShader, IPreprocessComputeShaders.OnProcessComputeShader.
shader | The shader that declares the keyword. |
keywordName | The name of the keyword. |
Initializes a new instance of the ShaderKeyword class from a local shader keyword name.
If the shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword. Otherwise, Unity creates an invalid ShaderKeyword instance.
See Also: Build.IPreprocessComputeShaders.OnProcessShader, ShaderKeyword.IsValid.
shader | The compute shader that declares the local keyword. |
keywordName | The name of the keyword. |
Initializes a new instance of the ShaderKeyword class from a local shader keyword name, and the compute shader that defines that local keyword.
If the compute shader defines a local keyword with the given name, Unity creates a valid ShaderKeyword instance that represents the local keyword. Otherwise, Unity creates an invalid ShaderKeyword instance.
See Also: IPreprocessComputeShaders.OnProcessComputeShader, ShaderKeyword.IsValid.