Version: 2022.1
LanguageEnglish
  • C#

LocalKeyword.isValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isValid;

Description

Specifies whether this local shader keyword is valid (Read Only).

A local shader keyword is invalid if:

If you use an invalid local shader keyword as an argument for Material.EnableKeyword, Material.DisableKeyword, ComputeShader.EnableKeyword, or ComputeShader.DisableKeyword, it has no effect. If you use an invalid local shader keyword as an argument for Material.IsKeywordEnabled or ComputeShader.IsKeywordEnabled, these functions return false.

See Also: LocalKeywordSpace, Material.EnableKeyword, Material.DisableKeyword, ComputeShader.EnableKeyword, ComputeShader.DisableKeyword, [Material.IsKeywordEnabled]], ComputeShader.IsKeywordEnabled.