This version of Unity is unsupported.

CommandBuffer.SetRayTracingVectorArrayParam

Declaration

public void SetRayTracingVectorArrayParam(Experimental.Rendering.RayTracingShader rayTracingShader, string name, params Vector4[] values);

Declaration

public void SetRayTracingVectorArrayParam(Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, params Vector4[] values);

Parameters

rayTracingShader RayTracingShader to set parameter for.
name Property name.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Value to set.

Description

Adds a command to set a vector array parameter on a RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalVectorArray or Shader.SetGlobalVectorArray must be used.