Version: 2022.1
LanguageEnglish
  • C#

CommandBuffer.SetGlobalInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetGlobalInt(string name, int value);

Declaration

public void SetGlobalInt(int nameID, int value);

Description

Adds a command to set the value of a given property for all Shaders, where the property has a type of Int in ShaderLab code.

When Unity executes the CommandBuffer, it sets the value of the given property for all Shaders. Internally, the shader property types Float and Int are treated exactly the same; therefore, this function is an alias to SetGlobalFloat.

For properties that use the ShaderLab type Integer, which are internally represented as integers, use SetGlobalInteger.