Version: 2022.1
LanguageEnglish
  • C#

CommandBuffer.SetGlobalConstantBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size);

Declaration

public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size);

Declaration

public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size);

Declaration

public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size);

Parameters

nameID The name ID of the constant buffer retrieved by Shader.PropertyToID.
name The name of the constant buffer to override.
buffer The buffer to bind.
offset Offset from the start of the buffer in bytes.
size Size in bytes of the area to bind.

Description

Add a command to bind a global constant buffer.