Version: 2022.1
LanguageEnglish
  • C#

BuiltinShaderDefine.UNITY_HARDWARE_TIER2

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

UNITY_HARDWARE_TIER2 is set when compiling shaders for GraphicsTier.Tier2.

Note: Graphics tiers are only supported in the Built-in Render Pipeline.

Unity generates tier shader variants if your shader source code includes #pragma hardware_tier_variants, or if the Tier settings for your project are not all identical.

For more information on Graphics tiers and shader variants, see Graphics tiers.

See Also: Graphics tiers, TierSettings GraphicsTier, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.