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CloseThe calculated rectangle in the local space of the Transform.
Unity automatically attaches these to UI elements. Manipulate aspects of the rectangle in the Inspector such as the position, dimensions, rotation, and scale. This is read-only in a script.
using UnityEngine;
public class Example : MonoBehaviour { RectTransform rectTransform;
void Start() { //Fetch the RectTransform from the GameObject rectTransform = GetComponent<RectTransform>(); }
void OnGUI() { //The Label shows the current Rect settings on the screen GUI.Label(new Rect(20, 20, 150, 80), "Rect : " + rectTransform.rect); } }