Version: 2022.1
LanguageEnglish
  • C#

FrameDataView.GetUnityObjectInfo

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool GetUnityObjectInfo(int instanceId, out Profiling.FrameDataView.UnityObjectInfo info);

Parameters

instanceId UnityEngine.Object instance identifier.
info UnityEngine.Object information output struct with name and other attributes.

Returns

bool Returns true if instanceId exists in the frame and object information is available.

Description

Gets the UnityEngine.Object information for a given Instance ID.

Obtains information about the UnityEngine.Object instance in the profiler capture.

The Profiler sample can be associated with an instance of an object instance that represents an Asset, a GameObject, or anything that is derived from UnityEngine.Object.
This information is available as a part of sample metadata. To get this metadata you can use RawFrameDataView.GetSampleMetadataAsInt or HierarchyFrameDataView.GetItemInstanceID.

using UnityEditorInternal;
using UnityEditor.Profiling;

public class Example { public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(instanceId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } } }