targetGroup | The name of the group of devices. |
defines | Symbols for this group can be passed as an array or as a string separated by semicolons. |
BuildTargetGroup is marked for deprecation in the future. Use PlayerSettings.SetScriptingDefineSymbols instead.
Set user-specified symbols for script compilation for the given build target group.
The second argument, defines
, is a string of preprocessor values. The values that this string
contains is located in "Scripting Define Symbols". This can be located in the Configuration
section of the PlayerSettings.
See Also: Platform Dependent Compilation.