This version of Unity is unsupported.
Method group is Obsolete

ConnectionConfig.MaxSentMessageQueueSize

Obsolete The UNET transport will be removed in the future as soon a replacement is ready. public ushort MaxSentMessageQueueSize;

Description

Defines maximum number of messages that can be held in the queue for sending. Default value = 128.

This buffer serves to smooth spikes in traffic and decreases network jitter. If the queue is full, a NoResources error will result from any calls to Send(). Setting this value greater than around 300 is likely to cause significant delaying of message delivering and can make game unplayable.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.MaxSentMessageQueueSize = 64; } }