Version: 2022.1
LanguageEnglish
  • C#

MaterialPropertyBlock.SetMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetMatrix(string name, Matrix4x4 value);

Declaration

public void SetMatrix(int nameID, Matrix4x4 value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The matrix value to set.

Description

Set a matrix property.

Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.