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Closename | The name of the property. |
nameID | The name ID of the property. Use Shader.PropertyToID to get this ID. |
bool Returns true if the ShaderLab file assigned to the Material has this property.
Checks if the ShaderLab file assigned to the Material has a Vector property with the given name. This also works with the Vector Array property.
See Also: MaterialPropertyBlock, HasProperty, HasFloat, HasTexture, HasBuffer, HasColor, HasConstantBuffer, HasInt, HasMatrix.