Version: 2022.1
LanguageEnglish
  • C#

Material.ApplyPropertyOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void ApplyPropertyOverride(Material destination, string name, bool recordUndo);

Declaration

public void ApplyPropertyOverride(Material destination, int nameID, bool recordUndo);

Parameters

destination The Material to which the Editor applies the override.
nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".
recordUndo Wheter the editor should record an undo operation for this action.

Description

Applies an override associated with a Material Variant to a target.

Sets the value of a property of this Material on a destination Material. The destination material must be an ancestor of this Material. After you apply an override, the Editor no longer marks the associated Property as overriden, and discards any change of the property on ancestors of this Material up to the destination Material. Note that this method is Editor-only.

See Also: Material.IsChildOf, Material.IsPropertyOverriden, Material.RevertPropertyOverride.