Version: 2022.1
LanguageEnglish
  • C#

Logger.LogError

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void LogError(string tag, object message);

Declaration

public void LogError(string tag, object message, Object context);

Parameters

tag Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

A variant of Logger.Log that logs an error message.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; private Transform tr;

void MyGameMethod() { if (tr == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", tr);

Debug.unityLogger.LogError(kTAG, "Failed! to set Transform", tr); } } }

Note that this pauses the editor when 'ErrorPause' is enabled.