Specifies whether the Editor calculates the final global illumination light bounce at the same resolution as the baked lightmap.
Final gather fires additional rays from the position of final lightmap texels before compositing with Enlighten Realtime Global Illumination’s lower resolution indirect lightmap. This can improve the appearance of effects such as indirect shadowing and mitigate potential light leaks. However, this also increases the amount of time needed to bake lighting.
Setting for LightingSettings.Lightmapper.Enlighten.
See Also: LightingSettings.finalGatherFiltering, LightingSettings.finalGatherRayCount.