Version: 2022.1
LanguageEnglish
  • C#

LightingSettings.filteringAtrousPositionSigmaDirect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float filteringAtrousPositionSigmaDirect;

Description

Specifies the threshold the Progressive Lightmapper uses to filter the indirect lighting component of the lightmap when using the A-Trous filter. (Editor only).

The range is 0 through 2. The default value is 2. A higher value increases the threshold, reducing noise in the indirect layer of the lightmap. Too high of a value can cause a loss of detail in the lightmap.

This setting affects lightmaps generated by the Baked Global Illumination system. It applies only when using the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering > Indirect Filter > Sigma property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset.