Version: 2022.1
LanguageEnglish
  • C#

Keyframe.outTangent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float outTangent;

Description

Sets the outgoing tangent for this key. The outgoing tangent affects the slope of the curve from this key to the next key.

The outgoing tangent matches the outgoing slope of the curve. A positive value for inTangent results in an upward tangent, while a negative value results in a downward tangent.

See Also: inTangent.

using UnityEngine;

public class KeyFrameTangentExample : MonoBehaviour { AnimationCurve animCurve = null;

void Start() { Keyframe[] ks = new Keyframe[3];

ks[0] = new Keyframe(0, 0); ks[0].outTangent = 5f; // +5 units on the y axis for 1 unit on the x axis.

ks[1] = new Keyframe(4, 0); ks[1].outTangent = 0f; // straight

ks[2] = new Keyframe(6, 0); ks[2].outTangent = -5f; // -5 units on the y axis for 1 unit on the x axis.

animCurve = new AnimationCurve(ks); }

void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0); } }