Version: 2022.1
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GameObject.TryGetComponent

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Parameters

type The type of component to retrieve.
component The output argument that will contain the component or null.

Returns

bool Returns true if the component is found, false otherwise.

Description

Gets the component of the specified type, if it exists.

TryGetComponent will attempt to retrieve the component of the given type. The notable difference compared to GameObject.GetComponent is that this method does not allocate in the editor when the requested component does not exist.

using UnityEngine;

public class TryGetComponentExample : MonoBehaviour { void Start() { if (gameObject.TryGetComponent(typeof(HingeJoint), out Component component)) { component.name = "My Hinge"; } } }

Declaration

public bool TryGetComponent(out T component);

Parameters

component The output argument that will contain the component or null.

Returns

bool Returns true if the component is found, false otherwise.

Description

Generic version of this method.

using UnityEngine;

public class TryGetComponentGenericExample : MonoBehaviour { void Start() { if (TryGetComponent(out HingeJoint hinge)) { hinge.useSpring = false; } } }