Version: 2022.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceTriangleCullingConfig.frontTriangleCounterClockwise

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public bool frontTriangleCounterClockwise;

Description

This property reverses front and back facings triangles, which is useful if for example, the application’s natural winding order differs from the default.

By default, a triangle is front facing if its vertices appear clockwise from the ray origin and back facing if its vertices appear counter-clockwise from the ray origin, in object space in a left-handed coordinate system.