Version: 2022.1
LanguageEnglish
  • C#

Cloth.randomAcceleration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector3 randomAcceleration;

Description

A random, external acceleration applied to the cloth.

Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration.

using UnityEngine;

public class Example : MonoBehaviour { // Simulate wind going trough the X axis. void Start() { GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0); } }