Version: 2022.1
LanguageEnglish
  • C#

CharacterController.isGrounded

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool isGrounded;

Description

Was the CharacterController touching the ground during the last move?

using UnityEngine;

public class Example : MonoBehaviour { CharacterController controller;

void Start() { controller = GetComponent<CharacterController>(); }

void Update() { if (controller.isGrounded) { print("CharacterController is grounded"); } } }