Version: 2022.1
LanguageEnglish
  • C#

Camera.nearClipPlane

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float nearClipPlane;

Description

The distance of the near clipping plane from the the Camera, in world units.

The near clipping plane is nearest point of the Camera's view frustum. The Camera cannot see geometry that is closer this distance. For more information, see Understanding the view frustum.

In the Unity Editor, this corresponds to the Clipping Planes: Near property in the Camera component Inspector.

See Also: Camera Inspector reference, Camera.farClipPlane, layerCullDistances.