Version: 2022.1
LanguageEnglish
  • C#

BuildPipeline.GetPlaybackEngineDirectory

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static string GetPlaybackEngineDirectory(BuildTarget target, BuildOptions options);

Declaration

public static string GetPlaybackEngineDirectory(BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options);

Parameters

target Build target.
options Build options.
buildTargetGroup Build target group.

Description

Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.

In some cases the player directory path can be affected by BuildOptions.Development.