Version: 2022.1
LanguageEnglish
  • C#

BuildPipeline.BuildCanBeAppended

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static CanAppendBuild BuildCanBeAppended(BuildTarget target, string location);

Parameters

target The BuildTarget to build.
location The path where Unity builds the application.

Returns

CanAppendBuild Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.

Description

Checks if Unity can append the build.