Version: 2022.1
LanguageEnglish
  • C#

BuildOptions.CustomConnectionID

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Determines if the player should be using the custom connection ID.

If a Custom Connection ID is set in the Analysis Preferences, then this is set. If no Custom Connection ID is set then it reverts to using the default host name for the device and this flag will not be set.