Version: 2022.1
LanguageEnglish
  • C#

AnalyticsEventPriority.FlushQueueFlag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Any current or previous events in the memory queue persist immediately to the filesystem and dispatcher service makes the events available to send to the server. It adds the events to the bottom of the dispatch queue and makes them available to send to the server.

This flag will append events to the bottom of the dispatch queue.

This flag is used by AnalyticsEventPriority.HighPriorityEvent AnalyticsEventPriority.HighPriorityEvent_InStopMode AnalyticsEventPriority.HighestPriorityEvent.