key | The key of the property. |
val | The value of the property. |
Convenience method to set a string property.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistSetStringExample { [PostProcessBuild] public static void SetStringExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Use SetString to change the value of "CFBundleVersion" to "7.6.5" rootDict.SetString("CFBundleVersion","7.6.5");
// Use SetString to create a new Info.plist entry called "ExampleString" with "Hello, World!" as the value // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetString("ExampleString", "Hello, World!"); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }