key | The key of the property. |
val | The value of the property. |
Convenience method to set an integer property.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistSetIntegerExample { [PostProcessBuild] public static void SetIntegerExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Use SetInteger to change the value of "UIDeviceFamily" to "2" rootDict.SetInteger("UIDeviceFamily", 2);
// Use SetInteger to create a new Info.plist entry called "ExampleInteger" with "10" as the value // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetInteger("ExampleInteger", 10);
// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }