key | The key of the property. |
val | The value of the property. |
Convenience method to set a boolean property.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class PlistSetBooleanExample { [PostProcessBuild] public static void SetBooleanExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;
// Use SetBoolean to change the value of "UIRequiresPersistentWiFi" to "true" rootDict.SetBoolean("UIRequiresPersistentWiFi", true);
// Use SetBoolean to create a new Info.plist entry called "BooleanKey" with value set to "true" // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetBoolean("BooleanKey", true);
// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }