PBXProject.AddShellScriptBuildPhaseBeforeTargetPostprocess

Declaration

public string AddShellScriptBuildPhaseBeforeTargetPostprocess(string targetGuid, string name, string shellPath, string shellScript);

Parameters

targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid.
name The name of the phase.
shellPath The shell path.
shellScript The shell script.

Returns

string Returns the GUID of the new phase.

Description

Creates a new copy shell script phase for a given target.

If a shell script build phase with the same name, `shellPath`, and `shellScript` is already configured for the target, the function returns the existing phase. The new phase is placed right before Unity's post-process placeholder target (if it exists).


Declaration

public string AddShellScriptBuildPhaseBeforeTargetPostprocess(string targetGuid, string name, string shellPath, string shellScript, List<string> inputPaths);

Parameters

targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid.
name The name of the phase.
shellPath The shell path.
shellScript The shell script.
inputPaths The shell script input dependencies.

Returns

string Returns the GUID of the new phase.

Description

Creates a new copy shell script phase for a given target.

If a shell script build phase with the same name, `shellPath`, `shellScript`, and `inputPaths` is already configured for the target, the function returns the existing phase. The new phase is placed right before Unity's post-process placeholder target (if it exists).


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