Version: 2021.3
LanguageEnglish
  • C#

Bone.TryGetRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool TryGetRotation(out Quaternion rotation);

Parameters

rotation Quaternion to receive the rotation of the bone in Unity world space.

Returns

bool true if the rotation was retrieved, false otherwise.

Description

Gets the world rotation of the bone.