Version: 2021.3
LanguageEnglish
  • C#

PhraseRecognitionSystem

class in UnityEngine.Windows.Speech

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Phrase recognition system is responsible for managing phrase recognizers and dispatching recognition events to them.

In order for any phrase recognizers to recognize a phrase, PhraseRecognitionSystem must be running. Starting a phrase recognition will automatically start the phrase recognition system if it's stopped.

Phrase recognition system cannot be started if there are any dictation recognizers active.

Phrase recognition system is currently only functional on Windows 10. Use PhraseRecognitionSystem.isSupported property to determine whether speech recognition is supported on the system that the application is running on.

Static Properties

isSupportedReturns whether speech recognition is supported on the machine that the application is running on.
StatusReturns the current status of the phrase recognition system.

Static Methods

RestartAttempts to restart the phrase recognition system.
ShutdownShuts phrase recognition system down.

Events

OnErrorEvent that gets invoked when phrase recognition system encounters an error.
OnStatusChangedEvent which occurs when the status of the phrase recognition system changes.

Delegates

ErrorDelegateDelegate for OnError event.
StatusDelegateDelegate for OnStatusChanged event.