Version: 2021.3
LanguageEnglish
  • C#

WheelHit.forwardSlip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float forwardSlip;

Description

Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.

using UnityEngine;

public class Example : MonoBehaviour { // Prints "braking slip!" when tire slips badly. void FixedUpdate() { WheelHit hit = new WheelHit(); WheelCollider wheel = GetComponent<WheelCollider>(); if (wheel.GetGroundHit(out hit)) { if (hit.forwardSlip > 0.5) print("braking slip!"); } } }