value | The error message (string) the VideoPlayer reports. |
The VideoPlayer uses this callback to report various types of errors.
The types of errors the VideoPlayer reports include:
This is useful if you want to log errors and debug so that it’s easier to diagnose issues. You can also use it to implement fallback solutions, for example, you can display an error message or try to play an alternative video.
Additional resources: ErrorEventHandler.
using UnityEngine; using UnityEngine.Video;
public class ErrorReceivedExample : MonoBehaviour { public VideoPlayer videoPlayer; void Start() { videoPlayer = GetComponent<VideoPlayer>(); if (videoPlayer != null) { // When the VideoPlayer detects an error, call this OnErrorReceived function. videoPlayer.errorReceived += OnErrorReceived; videoPlayer.Play(); } }
void OnErrorReceived(VideoPlayer vp, string message) { Debug.LogError("Error received: " + message); } }