Version: 2021.3
LanguageEnglish
  • C#

VFXManager.ProcessCameraCommand

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd);

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd, VFX.VFXCameraXRSettings camXRSettings);

Parameters

cam The Camera to process the VFX commands for.
cmd The CommandBuffer to push commands to (can be null).
camXRSettings The XR settings that the Visual Effect Graph uses to process the Camera commands.

Description

Use this method to process per-Camera VFX commands for the current frame.

The current Scriptable Render Pipeline implementation is responsible for calling this function. The High Definition and Universal Render Pipelines implement this call but you must do it manually if you create your own Scriptable Render Pipeline.

Additional resources: VFXManager.PrepareCamera.