Version: 2021.3
LanguageEnglish
  • C#

ReadCommandArray

struct in Unity.IO.LowLevel.Unsafe

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An array of ReadCommand instances to pass to AsyncReadManager.Read and AsyncReadManager.ReadDeferred.

To create a ReadCommandArray object, use UnsafeUtility.Malloc to allocate an array of ReadCommands (or allocate a NativeArray) and populate it with the commands to perform. You must set CommandCount to the number of commands in the array. Failure to do so is dangerous and could lead to buffer overruns or skipping the read commands at the end.

Properties

CommandCountThe number of individual entries in the array of ReadCommands pointed to by ReadCommands.
ReadCommandsPointer to a NativeArray of ReadCommands.