Version: 2021.3
LanguageEnglish
  • C#

TileBase.StartUp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool StartUp(Vector3Int position, Tilemaps.ITilemap tilemap, GameObject go);

Parameters

position Position of the Tile on the Tilemap.
tilemap The Tilemap the tile is present on.
go The GameObject instantiated for the Tile.

Returns

bool Whether the call was successful.

Description

StartUp is called on the first frame of the running Scene.

Use this to set values for the instantiated GameObject or run any logic at the beginning of the Scene.

using UnityEngine;
using UnityEngine.Tilemaps;

// Tile that instantiates a GameObject on Start and assigns a random rotation to the instanced GameObject [CreateAssetMenu] public class RandomRotationStartupTile : TileBase { public Sprite m_Sprite; public GameObject m_Prefab;

public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData) { tileData.sprite = m_Sprite; tileData.gameObject = m_Prefab; }

public override bool StartUp(Vector3Int location, ITilemap tilemap, GameObject go) { if (go != null) { go.transform.rotation = Random.rotation; } return true; } }