class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.FilterAttribute
Include only the specified shader keywords in the build if the data field doesn't match the condition.
If the data field under SelectIf doesn't match the value of condition, Unity includes only keywordNames in any multi_compile keyword set.
using UnityEditor.ShaderKeywordFilter;
[SelectIfNot(false, keywordNames: "FeatureA")] bool forceFeatureA;
Additional resources: FilterAttribute.
| Constructor | Description |
|---|---|
| SelectIfNotAttribute | Include only the specified shader keywords in the build if the data field doesn't match the condition. |