Version: 2021.3
LanguageEnglish
  • C#

SearchIndexer.AddNumber

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void AddNumber(string key, double value, int score, int documentIndex);

Parameters

key Key used to retrieve the value.
value Number value to store in the index.
score Relevance score of the word.
documentIndex Document where the indexed value was found.

Description

Adds a key-number value pair to the index. The key won't be added with variations.

using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchIndexer_AddNumber
{
    [MenuItem("Examples/SearchIndexer/AddNumber")]
    public static void Run()
    {
        var si = new SearchIndexer();
        si.Start();

        // Add some documents and index a power value that can be searched.
        si.AddNumber("power", 4.4, score: 0, si.AddDocument("Weak"));
        si.AddNumber("power", 6.42, score: 0, si.AddDocument("Healthy"));
        si.AddNumber("power", 9.9, score: 0, si.AddDocument("Strong"));

        si.Finish(() => SearchPowerLevels(si));
    }

    private static void SearchPowerLevels(SearchIndexer si)
    {
        SearchPowerLevel(si, "power<5", 1);
        SearchPowerLevel(si, "power>=6", 2);
    }

    static void SearchPowerLevel(SearchIndexer si, string powerQuery, int expectedCount)
    {
        var results = si.Search(powerQuery).ToList();
        Debug.Assert(results.Count == expectedCount, "Invalid query");
        Debug.Log($"Document with {powerQuery}: {string.Join(", ", results.Select(r => r.id))}");
    }
}