Version: 2021.3
LanguageEnglish
  • C#

SceneVisibilityManager.Isolate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Isolate(GameObject gameObject, bool includeDescendants);

Parameters

gameObject GameObject to isolate.
includeDescendants Whether to include descendants.

Description

Isolates a GameObject and its descendants.

If a GameObject is already in Isolation mode when calling this method, the isolated GameObject is hidden.


Declaration

public void Isolate(GameObject[] gameObjects, bool includeDescendants);

Parameters

gameObjects Array of GameObjects to isolate.
includeDescendants Whether to include descendants.

Description

Isolates an Array of GameObjects and their descendants.

If a GameObject is already in Isolation mode when calling this method, the isolated GameObject is hidden.