Version: 2021.3
LanguageEnglish
  • C#

SceneView.LookAtDirect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void LookAtDirect(Vector3 point, Quaternion direction);

Declaration

public void LookAtDirect(Vector3 point, Quaternion direction, float newSize);

Parameters

point The position in world space to frame.
direction The direction from which the Scene view should view the point.
newSize The amount of camera zoom. Sets size.

Description

LookAt without animating the scene movement.